Tuesday, November 2, 2010

Day 9: November 1st, 2010

In class we discussed in great detail the definition of methodology. None of us knew the Webster definition but we all had a general idea of what the term means. Jimmy however, broke the word down so we could have a clearer understanding of what the term means and how it relates to design. We discovered that methodology relates to methods, principles, rules, process, procedure, objective and relationship. We also looked up the word procedure which means a specified series of actions which have to be executed in the same manner in order to always obtain the same results. Jimmy made a valid point that this relates to design because we will always have a way of approaching our work, and will examine different methods that help create successful, beautiful, relevant and appropriate work. After this discussion we watched a short film called, "Why Man Creates" by Saul Bass (his first film).

This film had hilarious animations. In the intro of the film it had animated characters showing in a very comical way how some very famous designs came about and evolved into modern technology. The video explained that fooling around is how most ideas start. It also explained design as looking at one thing and seeing another. This film covered many areas of design including the judgement of ones work, digression, and the search- work in progress for a new idea. After the film we presented our 10 games that we created.
(Image from the film)
As a class we all chose each others best ideas and then presented them to Jimmy. Because I wasn't at class the previous Wednesday I didn't fully understand what the assignment was. I designed the logo for my game but now that I see what's expected I will go back and add instructions and a clearer concept. 

2 comments:

  1. There were a bunch of words being thrown around during Monday's class. I almost felt like I was being left in the dust. Hm, at least we learned something, though :)

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